﻿using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class ShowAppDirTool 
{
    [MenuItem("zframe/常见目录/打开persistent目录")]
    static void OpenPersistent()
    {
        EditorUtility.RevealInFinder(Application.persistentDataPath);
    }

    [MenuItem("zframe/常见目录/打开streamingAssets目录")]
    static void OpenStreamAsseet()
    {
        
        EditorUtility.RevealInFinder(Application.streamingAssetsPath);
    }
    [MenuItem("zframe/常见目录/打开consoleLogPath目录")]
    static void OpenconsoleLogPath()
    {
        EditorUtility.RevealInFinder(Application.consoleLogPath);
    }
    [MenuItem("zframe/常见目录/打开dataPath目录")]
    static void OpenDataPath()
    {
        EditorUtility.RevealInFinder(Application.dataPath);
    }
}
